
Vorinclex, Monstrous Raider
The Commander
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Guide
Gameplan
Vorinclex doubles all counters you place while halving (rounded down) what your opponents place, warping any counter-centric strategy in your favor. Ramp into Vorinclex by turn 5-6, then snowball +1/+1 counters, planeswalker loyalty, charge counters, and proliferate effects into overwhelming advantages. Win by going wide/tall with massive counter creatures or comboing off doubled counter engines while your opponents' planeswalkers and counter strategies collapse.
Strengths
- Symmetrical-looking ability that is wildly one-sided: your counters double while opponents' counters halve
- Mono-green gives access to the best ramp and proliferate package in the format
- Comes with trample and haste, so it can attack immediately and pressure boards
- Supercharges planeswalkers, +1/+1 counter payoffs, and any -counter-based engine
- Crippling against opponents relying on counters, planeswalkers, or saga/charge effects
Weaknesses
- Six mana and dies to any removal, with mono-green offering weak protection and no recursion in-color
- Doesn't directly win the game—needs a counter-based payoff package to convert advantage
- Mono-green lacks interaction; vulnerable to combo and control decks that ignore the board
- Halving only hurts opponents who actually use counters; against many decks the downside ability is dead
- Counter doublers are a known target and Vorinclex paints a bullseye on you
Key Cards
- Doubling Season — Stacks multiplicatively with Vorinclex to quadruple token and counter generation.
- The Ozolith — Hoards counters and redeploys them, doubled by Vorinclex for explosive single-creature growth.
- Hardened Scales — Cheap counter multiplier that compounds with Vorinclex on every +1/+1 counter placement.
- Inexorable Tide — Proliferate every spell, with each counter added doubled by Vorinclex.
- Walking Ballista — Enters with doubled counters and machine-guns the table for a clean win.
- Branching Evolution — Another +1/+1 counter doubler that multiplies with Vorinclex for absurd creature sizes.
- Heroic Intervention — Essential protection to keep Vorinclex and your counter board safe from wraths and removal.
Upgrade Path
Add fast mana and ramp (Sol Ring, Mana Crypt, Carpet of Flowers, early dorks) to land Vorinclex on turn 3-4, and layer in stacking counter doublers (Hardened Scales, Branching Evolution, Doubling Season) for exponential output. Tighten the deck around a deterministic combo finish—Walking Ballista, Devoted Druid + Quillspike, or Sage of Hours—and pack mono-green protection like Heroic Intervention, Veil of Summer, and Snakeskin Veil. Trim slow value cards for proliferate enablers and a strong removal/ramp curve to close games before the table answers your engine.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Going wide or tall with massive doubled +1/+1 counter creatures and trampling over
- ▸Walking Ballista with doubled counters pinging the table to death
- ▸Ultimate-ing planeswalkers turns ahead of schedule via doubled loyalty
- ▸Combo finishes like Sage of Hours for infinite turns or Devoted Druid for infinite mana
Archetypes
- +1/+1 Counters — Vorinclex doubles every counter your creatures receive, turning modest buffs into game-ending sizes.
- Proliferate — Each proliferate trigger adds counters that Vorinclex immediately doubles across your board.
- Superfriends/Planeswalkers — Loyalty counters enter and activate at double value while opponents' walkers limp along halved.
- Combo — Doubled counters enable infinite loops with cards like Walking Ballista, Devoted Druid, and Sage of Hours.
Combos
- Vraska, Betrayal's Sting + Vorinclex, Monstrous Raider
→ Target opponent loses the game
- Vigor + Vorinclex, Monstrous Raider + Walking Ballista
→ Infinite damage, Infinite +1/+1 counters on creatures you control
- Vorinclex, Monstrous Raider + Magistrate's Scepter + Contagion Engine
→ Infinite turns, Lock
- Aminatou, the Fateshifter + Ichormoon Gauntlet + Vorinclex, Monstrous Raider + Ugin, the Spirit Dragon
→ Infinite turns, Lock
- Gatta and Luzzu + Vorinclex, Monstrous Raider + Walking Ballista
→ Infinite damage, Infinite +1/+1 counters on a creature
Combos via Commander Spellbook.
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Same color identity (G), by popularity.

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