
Avatar Kyoshi, Earthbender
The Commander
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Guide
Gameplan
Cast Avatar Kyoshi and use the combat trigger to animate one of your lands into a 16/16 trampling threat (8 base counters plus Kyoshi's own counters, and it returns when it dies), beating down with massive creatures. Ramp hard in mono-green to deploy your 8-mana commander early, protect your attackers with +1/+1 counter and trample synergies, and crash in for lethal. The land-recursion clause makes your animated lands resilient and the deck grindy.
Strengths
- Built-in evasive beater: hexproof on your turn makes Kyoshi nearly impossible to interact with on the attack
- Earthbend 8 every combat snowballs huge bodies and the dies-trigger returns the land, so removal rarely sticks
- Mono-green gives the best ramp and counter synergies to power out an 8-drop and grow threats
- Land-creatures dodge most sweepers that name 'creatures' since they're returned, and benefit from land-untap effects
Weaknesses
- Eight mana value is slow; you can fall behind aggressive or combo decks before stabilizing
- Mono-green lacks targeted interaction, counterspells, and board wipes
- Animated lands are still attackable and can be chump-blocked or removed with land destruction
- Relies on combat damage—pillowfort, fogs, and mass evasion-hate slow the clock
Key Cards
- Rampaging Baloths — Landfall plus your land animations create huge token pressure alongside Kyoshi's earthbend.
- Nature's Lore — Cheap ramp that fixes toward casting an 8-mana commander quickly.
- Doubling Season — Doubles the earthbend counters, turning your animated land into a 32/32 immediately.
- Garruk Wildspeaker — Overrun effects and extra land untaps push your animated lands through for lethal.
- Crucible of Worlds — Insurance against land destruction and recursion for sacrificed land bodies.
- Shifting Ceratops — Trample and protection give resilient, evasive threats to back up Kyoshi.
Upgrade Path
Add fast ramp (Sol Ring, Three Visits, Cultivate) and mana doublers (Nyxbloom Ancient) to deploy Kyoshi turns ahead of schedule. Lean into counter-doublers (Doubling Season, Hardened Scales) and overrun finishers (Craterhoof Behemoth, Pathbreaker Ibex), and protect your turns with Heroic Intervention and Asceticism. Trample enablers and extra-combat spells like Aggravated Assault convert your oversized land creatures into reliable one-shot kills.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Connect with Kyoshi or a giant animated land plus trample/overrun for commander damage or lethal swings
- ▸Doubling Season / proliferate making absurd land bodies that crush the table
- ▸Token armies from Rampaging Baloths and landfall going wide
- ▸Overrun-style effects (Craterhoof Behemoth, Garruk) ending the game in one attack
Archetypes
- Voltron — Kyoshi is a hexproof-on-your-turn beater that the deck builds counters and trample around.
- Lands — Earthbend turns your lands into win conditions and rewards land-matters payoffs.
- Stompy/Ramp — Mono-green ramps into the 8-drop and overruns with oversized creatures.
- +1/+1 Counters — Earthbend produces eight counters per turn, feeding counter-doubling and proliferate payoffs.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (G), by popularity.

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