
Bonny Pall, Clearcutter
The Commander
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Guide
Gameplan
Ramp into a big mana engine, drop Bonny Pall to create Beau (a creature whose size scales with your land count), then attack each turn to draw cards and ramp lands directly onto the battlefield. You snowball land advantage into massive Beau beats and overwhelming card draw, eventually closing with a giant attacker or a lands-matter payoff.
Strengths
- Built-in card advantage and free land drops every combat keeps you ahead on resources
- Beau becomes a huge, hexproof-able beater that scales naturally with your land-heavy deck
- Reach plus a big body makes Bonny Pall a solid blocker and attacker
- Synergizes with the strongest archetype in the format (lands matter) in efficient GU colors
- The attack trigger fires even if Bonny Pall stays home, just needs any attacker
Weaknesses
- Six mana and the payoff requires you to survive a combat step to get value
- Beau dies easily to a board wipe and resets your scaling threat
- No built-in evasion or protection, so you can get chump-blocked or removed
- Light on interaction in GU; vulnerable to combo and fast decks
- Removing Bonny Pall shuts off the draw-and-ramp engine entirely
Key Cards
- Avenger of Zendikar — Turns your enormous land count into a board of plant tokens, a perfect lands-matter payoff.
- Scute Swarm — Bonny Pall's extra land drops create exponential token armies.
- Crucible of Worlds — Lets you replay fetched and discarded lands, fueling the attack-trigger land drops from your graveyard.
- Nissa, Who Shakes the World — Doubles Forest mana and animates lands as 0/0 elementals that scale with your land count.
- Rampaging Baloths — Each landfall from Bonny Pall's trigger makes a 4/4 Beast, snowballing your board.
- Craterhoof Behemoth — With a wide token board from your land payoffs, it ends games instantly.
- Cultivate — Cheap ramp that fills your hand with lands to drop via the attack trigger.
- Tatyova, Benthic Druid — Adds even more card draw and life on every land that enters, stacking with Bonny Pall.
Upgrade Path
Add more landfall doublers and recursion like Crucible of Worlds, Ramunap Excavator, and fetchlands to maximize free land drops each attack. Tighten the curve with efficient ramp (Three Visits, Nature's Lore) and add protection for Bonny Pall such as Heroic Intervention and Lightning Greaves. For higher power, lean into a faster win with Craterhoof Behemoth, Finale of Devastation, or a Scute Swarm/Field of the Dead engine plus counterspells to protect your engine.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Swing with a massive Beau or commander-damage Bonny Pall once your land count is high
- ▸Overrun a token army from landfall payoffs with Craterhoof Behemoth or Overwhelming Stampede
- ▸Grind opponents out with relentless card advantage and oversized creatures
- ▸Combo with Scute Swarm or other landfall doublers into an unstoppable board
Archetypes
- Lands — The attack trigger drops lands from hand or graveyard, supercharging landfall and ramp payoffs.
- Ramp / Big Mana — Constant free land drops let you cast huge top-end threats and X-spells ahead of curve.
- Tokens — Landfall payoffs like Avenger and Scute Swarm convert your lands into a swarming board.
- Voltron — Beau scales with lands, so a few protection or evasion auras make it a one-shot threat.
Combos
No combos found for this commander on Commander Spellbook.
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