Cazur, Ruthless Stalker
GLegendary Creature — Human Warrior

Cazur, Ruthless Stalker

Mana value4EDHREC#7,718PartnerYes

The Commander

Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Guide

Gameplan

Cazur (usually paired with Ukkima) builds a green-black counters-matter board where connecting in combat snowballs your creatures into game-ending threats. You ramp early, deploy efficient attackers and counter doublers, then push through damage to grow your team or assemble commander-damage/drain combos. Ukkima's recursion and ping turn chip damage into a reliable clock and an aristocrats engine.

Strengths

  • Every combat hit permanently grows your creatures, generating runaway board advantage
  • Ukkima's tutor-to-hand and recursion make the pair resilient and grindy
  • Strong synergy with proliferate, doublers, and +1/+1 counter payoffs
  • Green-black gives elite ramp, recursion, and removal

Weaknesses

  • Relies on connecting in combat, so heavy go-wide blockers or fog effects slow you down
  • Board wipes erase your counter investment quickly
  • Slow to close if removal keeps killing your commanders
  • No evasion baked in beyond Ukkima, so trample/menace must be added

Key Cards

  • Ukkima, Stalking ShadowIts partner, evasive recursion, and damage-on-attack create a near-unkillable threat that fuels combat triggers and drain.
  • Doubling SeasonDoubles the +1/+1 counters from combat damage, turning one connection into a massive swing.
  • Branching EvolutionCheaper counter doubler that accelerates Cazur's combat snowball.
  • Hardened ScalesAdds extra counters per trigger, stacking with proliferate and doublers.
  • Rampant GrowthCheap ramp to deploy Cazur and threats ahead of curve.
  • SkullclampTurns small or dying counter creatures into refills, especially with sacrifice synergies.

Upgrade Path

Add evasion and trample enablers (Rancor, Nylea, Keen Sense of Direction–style equipment) so combat triggers reliably land, plus more counter doublers and proliferate. Tighten the mana base with fast ramp (Sol Ring, Three Visits, Nature's Lore) and tutors to find doublers, then include a finisher like Craterhoof Behemoth or a sacrifice-drain package to convert the board into a clean kill.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Oversized trampling/evasive attackers dealing lethal combat or commander damage
  • Repeated Ukkima loops draining life and recurring threats
  • Go-wide counter teams pushing through with overrun effects like Craterhoof Behemoth
  • Aristocrats drain via sacrifice and Ukkima recursion

Archetypes

  • +1/+1 CountersCombat damage automatically grows your team, rewarding doublers and proliferate.
  • Voltron / Commander DamageA connecting Cazur or buffed creature snowballs into lethal single-target damage.
  • AristocratsUkkima's recursion plus sacrifice outlets create a drain-and-rebuy engine.
  • Midrange StompyGreen-black efficient creatures and removal grind opponents down while counters accumulate.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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