Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
A mono-green Elf tribal deck that floods the board with Elves, ramps explosively via mana dorks, and converts that mana into overwhelming attacks or a combo finish. Eladamri grants all your other Elves shroud, making your board nearly immune to targeted removal while forestwalk pushes through unblockable damage. Turn to turn you deploy elves, build a massive mana engine, then alpha strike or untap into a game-ending payoff.
Shroud on every other Elf makes your engine pieces and threats resistant to targeted removal and stax effects
Forestwalk makes attacks effectively unblockable against most green-touching opponents
Mono-green Elf tribal ramps faster than almost any other archetype, enabling explosive turns
Cheap commander at 2 mana that comes down early and immediately matters
Shroud cuts both ways: you can't target your own Elves with buffs, protection, or saviors like auras and combat tricks
Highly vulnerable to board wipes and mass removal since shroud doesn't stop sweepers
Mono-green lacks interaction—few answers to opposing combos, fliers, or enchantments
Forestwalk does nothing against opponents not running Forests or basics
Eladamri himself can be targeted and removed, collapsing your protection