
Gluntch, the Bestower
The Commander
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Guide
Gameplan
Gluntch turns your end step into a recurring engine that hands out counters, cards, and Treasure—ideally all to yourself or your chosen allies. You leverage the politics of gifting to keep heat off you while building a board, then convert counters and ramp into a lethal threat or combo. Direct the value where it benefits you most and pivot to a fast clock before the table catches up.
Strengths
- Free, repeatable card advantage and ramp every turn with zero mana investment
- Built-in political leverage—you can buy goodwill or starve a threat by directing gifts
- Cheap 3-mana flyer that comes down early and survives most board sweepers' priority
- Synergizes with counter payoffs, Treasure shenanigans, and 'whenever you draw' triggers
Weaknesses
- Symmetrical generosity helps opponents unless you weaponize the triggers selfishly
- Body is small and dies easily to removal, shutting off the engine
- No protection or evasion-based win on its own—needs supporting pieces
- Slow if you simply give value away without a closing plan
- Vulnerable to graveyard hate and Treasure/counter removal
Key Cards
- Doubling Season — Doubles every +1/+1 counter and Treasure Gluntch distributes, turning the gift into an explosive payoff.
- Hardened Scales — Cheap counter multiplier that snowballs the +1/+1 counters you can always direct to your own creatures.
- Smothering Tithe — Punishes the opponents you give cards to while building extra Treasure alongside Gluntch's tokens.
- Walking Ballista — Counter sink that converts Gluntch's gifts directly into removal and a win condition with proliferate or doublers.
- Heroic Intervention — Protects Gluntch and your board from the removal that would otherwise unplug your engine.
- Cathars' Crusade — Turns every counter trigger into a board-wide anthem, snowballing your creatures fast.
Upgrade Path
Add counter doublers (Doubling Season, Branching Evolution, Vorinclex) and proliferate to make your self-directed gifts dwarf what opponents get. Tighten the deck with strong protection (Heroic Intervention, Teferi's Protection) and ramp/tutors (Smothering Tithe, Sylvan Tutor) so you reliably assemble a Walking Ballista or Craterhoof finish. Trim purely altruistic group-hug pieces in favor of payoffs that punish the cards and Treasure you hand out, like Smothering Tithe and Rhystic Study.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overrun the table with a counter-pumped board via Craterhoof Behemoth or Overwhelming Stampede
- ▸Walking Ballista plus a counter doubler/proliferate for infinite damage
- ▸Voltron a single counter-laden flyer or trample threat into commander-damage range
- ▸Grind incremental card and Treasure advantage into an inevitable mana and threat lead
Archetypes
- Group Hug — Gluntch naturally showers the table with cards and ramp, letting you play the beloved benefactor while steering value.
- +1/+1 Counters — The end-step counters feed proliferate, multipliers, and counter payoffs for a growing board.
- Combo — Treasure ramp and reliable card draw fuel ramp-into-combo lines or counter-based infinite loops like Walking Ballista with doublers.
- Tokens/Go-Wide — Treasure and counters support a wide GW board that closes with anthems and overrun effects.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (GW), by popularity.

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