
Kethis, the Hidden Hand
The Commander
Legendary spells you cast cost less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Guide
Gameplan
Flood the board with cheap legendary creatures and planeswalkers (discounted by Kethis), then recur them from the graveyard by exiling pairs of legends. Grind incremental value until you assemble a combo or simply overwhelm with legendary card advantage. Kethis turns your graveyard into a second hand, making the deck nearly impossible to disrupt through removal.
Strengths
- Relentless recursion and grind potential that wins long games of attrition
- Cost reduction makes flooding the board on legendary creatures very efficient
- Access to powerful legendary toolbox cards in the strongest color combo (Abzan)
- A built-in combo engine that can win out of nowhere
Weaknesses
- Heavily commander-dependent; Kethis getting repeatedly removed slows the engine badly
- Graveyard hate (Rest in Peace, Bojuka Bog) shuts off the recursion plan
- Can be slow and clunky if you draw too many situational legends
- No fast mana ramp inherent to the strategy unless built in
Key Cards
- Kethis, the Hidden Hand — The engine itself—cost reduction plus graveyard recursion is the entire deck's value loop.
- Mox Amber — Free mana that combos with Kethis to generate infinite mana when paired with cheap legends and cost reduction.
- Lotus Field — A legendary land enabling the classic Kethis infinite-mana combo loop via repeated casting and recursion.
- Urza's Ruinous Blast — A one-sided board wipe that spares your legendary permanents while destroying opponents' nonland nonlegends.
- Teferi's Protection — A legendary-castable protection spell that survives wipes and lets you recur it after.
- Emry, Lurker of the Loch / Diabolic Intent — Tutors and enablers to find combo pieces and refill the graveyard for recursion fuel.
Upgrade Path
Add fast mana (Mana Crypt, Sol Ring, Chrome Mox) and tutors (Demonic Tutor, Vampiric Tutor, Enlightened Tutor) to assemble the Mox Amber combo faster and more consistently. Tighten the legend count so recursion always has fuel, and include protection (Heroic Intervention, Lightning Greaves) to keep Kethis alive. For higher power, lean into the combo lines with Walking Ballista and self-mill enablers like Emry and Stitcher's Supplier.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Infinite mana via Mox Amber/Lotus Field loops funneled into a draw or damage outlet like Walking Ballista
- ▸Grinding opponents out with recursive legendary value and card advantage
- ▸Going wide with discounted legendary creatures and alpha striking
- ▸Assembling a planeswalker army that opponents can't keep up with
Archetypes
- Combo — Mox Amber plus cheap legends and Lotus Field/cost reduction enables infinite mana loops to win with an outlet.
- Value/Midrange Grind — Endless legendary recursion grants overwhelming card advantage in long games.
- Reanimator — The graveyard-as-resource design pairs naturally with self-mill and recursion of big legends.
- Superfriends — Legendary planeswalkers benefit from cost reduction and can be replayed from the yard.
Combos
No combos found for this commander on Commander Spellbook.
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