Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Flood the board with Merfolk, then tap them to Kumena's abilities to draw cards, pump your team, and push through unblockable damage. You snowball card advantage and counters until you alpha strike or punch through with an evasive, oversized squad. Early ramp and cheap lords let you outpace the table by mid-game.
Built-in card draw engine that refuels without spending cards
Tribal synergy with cheap, efficient Merfolk lords for explosive board states
Pumping all Merfolk at once can end games out of nowhere
Self-contained: Kumena alone provides evasion, draw, and anthem effects
Heavily reliant on board presence—vulnerable to wraths and sweepers
Tapping Merfolk for abilities leaves you exposed defensively
Kumena's abilities require many bodies, so a slow start is punishing
Generic Simic that can stall if the commander is repeatedly removed