Lord of the Nazgûl
UBLegendary Creature — Wraith Noble

Lord of the Nazgûl

Mana value5EDHREC#3,664

The Commander

Flying

Wraiths you control have protection from Ring-bearers.

Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

Guide

Gameplan

You're a Dimir spellslinger that builds a Wraith army instead of slinging burn. Every instant or sorcery makes a 3/3 menace Wraith, so you chain cheap cantrips and removal to flood the board, then flip the 9/9 switch once you hit nine Wraiths to swing for lethal. Protect the team with countermagic and card draw while you assemble an overwhelming, evasive board.

Strengths

  • Turns ordinary cantrips and removal into a growing army of evasive bodies
  • Massive alpha-strike potential once you reach nine Wraiths and they become 9/9 menace attackers
  • Dimir gives access to the best card draw, counterspells, and removal in the format
  • Token generation is incidental, so your spells still do their normal jobs

Weaknesses

  • Heavily commander-dependent; the Wraith engine stalls if Lord of the Nazgûl is removed
  • Board wipes are devastating since your power is concentrated in tokens
  • Slow to start—needs several spell casts before the army is threatening
  • Vulnerable to graveyard hate and stax that taxes your spellcasting

Key Cards

  • Mizzix's MasteryFlashing back a chunk of your spells can spit out a swarm of Wraiths in one turn.
  • Underworld BreachRecasting cheap instants and sorceries from the graveyard repeatedly each generates a fresh Wraith.
  • BrainstormCheap cantrips are your ideal fuel—every one makes a token while smoothing draws.
  • Cyclonic RiftOverloaded, it clears blockers so your 9/9 menace Wraiths connect for lethal.
  • Coastal PiracyYour evasive Wraith army draws cards on combat damage, refueling more spells.
  • Anointed ProcessionDoubling your Wraith tokens rockets you to the nine-Wraith threshold far faster.

Upgrade Path

Prioritize cheap cantrips and efficient removal over splashy expensive spells so you trigger the token engine multiple times per turn, and add token doublers like Anointed Procession and Parallel Lives to hit nine Wraiths quickly. Include spell-recursion engines (Underworld Breach, Mizzix's Mastery, Past in Flames) for explosive token bursts, and protect your commander with counterspells and Lightning Greaves. Round out with overrun-style finishers like Cyclonic Rift or Craterhoof-adjacent effects to close once the army is assembled.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Alpha strike with nine-plus 9/9 menace Wraiths after going wide
  • Evasive Wraith beatdown reinforced by card-draw engines
  • Anthem and token-doubler effects pushing lethal commander damage and board damage
  • Aristocrats drains sacrificing the swarm to Blood Artist effects

Archetypes

  • SpellslingerCasting instants and sorceries directly powers the token engine, rewarding a high spell count.
  • TokensEach spell generates a menace Wraith that scales into a 9/9 finisher en masse.
  • ControlDimir countermagic and removal protect the board while you grind incremental advantage.
  • AristocratsA wide expendable Wraith board fuels sacrifice payoffs and drain effects.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (BU), by popularity.

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