
Slimefoot and Squee
The Commander
Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Guide
Gameplan
Slimefoot and Squee is a Jund aristocrats/sacrifice engine that pumps out Saprolings on every ETB and attack, then converts those bodies into recursion fuel. You build a sacrifice loop with death triggers and token doublers, churning value and draining the table while reanimating your own (or your commander) repeatedly. Most games close out by looping creature deaths into incremental drain or by going wide and swinging with an overrun effect.
Strengths
- Built-in recursion makes the commander immune to commander tax frustration and graveyard hate is your friend, not your enemy
- Constant Saproling generation feeds aristocrats, convoke, and sacrifice outlets effortlessly
- Jund colors give access to the best removal, ramp, and tutors in the format
- Doubles as a reanimation engine, bringing back a bomb creature alongside itself each turn
Weaknesses
- The reactivation ability is sorcery-speed, mana-hungry (BRG plus a Saproling), and slow without a token engine online
- Token strategies are vulnerable to board wipes and edicts that strip your Saprolings
- Needs sacrifice outlets and payoffs assembled to do anything meaningful; raw value can be grindy
- No evasion or protection on the commander itself, so it dies to spot removal easily (though that's less punishing here)
Key Cards
- Blood Artist — Turns every Saproling sacrifice and creature death into incremental life drain that wins grindy games.
- Zulaport Cutthroat — Redundant Blood Artist effect that closes games as you loop tokens through sacrifice outlets.
- Ashnod's Altar — Free sacrifice outlet that converts Saprolings into mana to fuel the reanimation ability repeatedly.
- Parallel Lives — Doubles every Saproling trigger, accelerating both your board presence and aristocrats payoffs.
- Pitiless Plunderer — Generates Treasure on each token death, making the
reanimation cost trivial to repeat.
- Mycoloth — A Saproling powerhouse that devours tokens and snowballs into an enormous threat.
- Goblin Bombardment — Free sacrifice outlet that pings the table and can finish opponents directly.
Upgrade Path
Add free sacrifice outlets (Ashnod's Altar, Phyrexian Altar, Viscera Seer) and Treasure makers (Pitiless Plunderer) to enable infinite loops with a Blood Artist effect. Improve mana with fast ramp and tutors like Demonic Tutor, Diabolic Intent, and Jarad's Orders to find your engine pieces, and lean into reanimation targets like Sheoldred or Grave Titan. Token doublers (Doubling Season, Parallel Lives, Anointed Procession) and a Craterhoof/Overrun finisher push you toward a faster, more explosive kill.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Aristocrats drain via Blood Artist/Zulaport Cutthroat as you loop creature deaths
- ▸Going wide with Saprolings and finishing with Overrun, Craterhoof Behemoth, or Beastmaster Ascension
- ▸Infinite sacrifice loops with a free outlet, a Treasure/mana engine, and a drain payoff
- ▸Recurring an evasive or impactful reanimation target turn after turn to grind out value
Archetypes
- Aristocrats — Endless Saprolings plus death-payoff creatures let you drain the table through repeated sacrifice loops.
- Tokens — ETB and attack triggers flood the board with Saprolings that scale with anthems and doublers.
- Reanimator — The activated ability cheats your commander plus a graveyard bomb back onto the battlefield as a sorcery.
- Combo — Free sacrifice outlets plus Treasure/mana producers and Blood Artist effects can assemble infinite drain loops.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (BGR), by popularity.

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