Spider-Man India
WGLegendary Creature — Spider Human Hero

Spider-Man India

Mana value5EDHREC#8,475

The Commander

Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)

Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.

Guide

Gameplan

Spider-Man India is a GW counters/aggro commander who turns every creature you cast into a free +1/+1 counter and an evasive flier. You flood the board with cheap, value-laden creatures, snowball counters onto your beaters, and swing through the air for lethal damage. Web-slinging lets you redeploy Spider-Man (or recast him cheaply) to dodge removal and keep the trigger engine online.

Strengths

  • Each creature cast grows a creature and grants flying, so you get free evasion and scaling with no extra cards.
  • Web-slinging makes him cheap to recast and dodges removal by bouncing a tapped attacker back to hand.
  • GW has access to the best counter-doublers, anthem effects, and efficient go-wide token makers.
  • Flying is GW's main evasion weakness, and his ability supplies it for the whole team turn after turn.

Weaknesses

  • The trigger only fires on creature spells, so token generators and noncreature spells don't pump.
  • Each cast pumps only one target, making it slower at true mass go-wide compared to dedicated token decks.
  • Relies on the commander staying alive to keep the engine running; repeated removal taxes your tempo.
  • Low interaction in GW means you can struggle against combo and hard control.

Key Cards

  • Hardened ScalesDoubles every counter from Pavitr's Sevā, accelerating your beaters dramatically.
  • Branching EvolutionDoubles counter output so each creature cast adds two counters instead of one.
  • The OzolithBanks counters when creatures die, then dumps them back to rebuild after a board wipe.
  • Cathars' CrusadeStacks with the commander so every creature spell pumps your whole team plus a flying target.
  • Inspiring CallProtects your counter-laden board from wraths and draws a fistful of cards.
  • Conclave MentorAdds incremental counters and lifegain whenever you place counters from any source.

Upgrade Path

Lean harder into counter multipliers (Hardened Scales, Branching Evolution, Doubling Season) and cheap creatures that chain triggers, so each cast does more work. Add green ramp and tutors (Sylvan Library, Worldly Tutor) to find Craterhoof Behemoth or Triumph of the Hordes as a one-shot finisher, and include protection like Heroic Intervention and Teferi's Protection against wraths. Trim clunky high-cost creatures for efficient one- and two-drops that keep the Sevā engine firing every turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Swing with a growing team of flyers buffed by counters for repeated combat damage.
  • Pile counters and flying onto a single Voltron threat for lethal commander or trample damage.
  • Overrun-style finishers like Craterhoof Behemoth or Overwhelming Stampede after going wide.
  • Anthem-fueled token swarm closing out the table over a few turns.

Archetypes

  • +1/+1 CountersHis passive seeds counters on every creature cast, and GW has the best counter-doubling support.
  • Aggro/Go-WideCheap creatures plus repeated flying grants let you race opponents through the air.
  • VoltronFunnel counters onto one evasive threat backed by GW protection for fast commander damage.
  • TokensAnthems and token payoffs turn your creature-cast value into a wide, evasive board.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (GW), by popularity.

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