
Surrak and Goreclaw
The Commander
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Guide
Gameplan
Ramp aggressively into big green creatures, then dump your hand of nontoken beaters that all enter with a +1/+1 counter, trample, and haste so they swing the turn they land. You snowball board presence faster than opponents can stabilize and overwhelm them with hasty, trampling threats.
Strengths
- Mono-green ramp gives consistent fast mana and explosive turns
- Every nontoken creature is a hasty surprise attacker, dodging sorcery-speed removal windows
- Trample everywhere means chump blocking barely slows you down
- Counters make creatures resilient to small toughness sweepers and improve combat math
Weaknesses
- Mono-color means no interaction outside green—weak to control and combo
- Board wipes hit your go-wide strategy hard and you lack recovery instants
- No card advantage engine baked in; can run out of gas
- Token strategies and X/X tokens don't benefit from the counter ability
Key Cards
- Craterhoof Behemoth — Enters with haste and a counter, instantly converting your trampling board into lethal damage.
- Vorinclex, Voice of Hunger — Doubles your mana and taxes opponents, snowballing Surrak and Goreclaw's expensive payoffs.
- Cultivate — Cheap, reliable ramp and fixing to hit your six-drop commander and big threats ahead of schedule.
- Garruk, Primal Hunter — Refills your hand based on your biggest creature, solving green's card-advantage problem.
- Selvala, Heart of the Wilds — Pours out enormous mana from your large creatures to chain threats in a single turn.
Upgrade Path
Add fast mana and doublers (Mana Crypt, Sol Ring, Vorinclex, Nyxbloom Ancient) to deploy your commander and threats turns ahead. Lean into card advantage (Beast Whisperer, Guardian Project, Garruk's Uprising) so you never run dry, and include protection like Heroic Intervention and Allosaurus Shepherd against wipes. Cap it with multiple overrun effects (Triumph of the Hordes, Pathbreaker Ibex) for redundant kills.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Craterhoof Behemoth or Overrun-style finishers with universal trample for one-shot kills
- ▸Commander damage from a buffed, trampling Surrak and Goreclaw
- ▸Grinding opponents down with a wide board of hasty, counter-pumped attackers
Archetypes
- Big Green Stompy — The ability hands every fatty haste and a counter, turning ramp into immediate pressure.
- Ramp/Beatdown — Mono-green acceleration funnels into expensive trampling threats that close fast.
- Combo (Mana doublers + Selvala) — Cheap creatures plus untappers and mana doublers can chain into a Craterhoof finish.
Combos
- Selvala, Heart of the Wilds + Temur Sabertooth + Surrak and Goreclaw
→ Infinite LTB, Infinite ETB, Infinite colored mana
- Ashnod's Altar + Surrak and Goreclaw
→ Infinite ETB, Infinite LTB, Infinite colorless mana
- Yahenni, Undying Partisan + Surrak and Goreclaw
→ Infinite ETB, Infinite LTB, Infinite death triggers
- Altar of Dementia + Surrak and Goreclaw
→ Infinite ETB, Infinite LTB, Infinite death triggers
- Phyrexian Altar + Surrak and Goreclaw
→ Infinite ETB, Infinite LTB, Infinite colored mana
Combos via Commander Spellbook.
Related Commanders
Same color identity (G), by popularity.

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