Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Tatyova animates your lands into evasive 3/3 hasty Elementals once you hit seven lands, then beats down with a flying army of manlands and animated basics. You ramp aggressively early, deploy land-animation effects, and turn your mana base into a resilient, hard-to-block board that closes games while still functioning as lands.
Turns lands into evasive threats, giving the deck an enormous, mana-efficient board that's hard to interact with via creature removal
Built-in evasion (flying) makes combat damage reliable and supports commander damage plans
Lands-matter synergies provide deep card advantage and ramp that grind out value-oriented tables
Lands are resilient to wraths and most spot removal since they only become creatures when you choose
Animated lands die to board wipes and Armageddon-style effects can wreck your whole plan
Slow to come online—needs seven lands before the engine truly matters
Vulnerable to flyer hate, edicts, and non-creature land destruction like Strip Mine effects
Limited removal and interaction in GU; struggles against fast combo decks