
Yasharn, Implacable Earth
The Commander
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Guide
Gameplan
Yasharn is a midrange hatebear that taxes life-payment and sacrifice effects while ramping you off its enter trigger. You deploy it to shut down opposing fetch lands, Phyrexian mana, sacrifice combos, and free-cast cards, then grind out the game with efficient creatures and value. Win by going wide or big with green/white beaters while opponents stumble under the lock.
Strengths
- Powerful asymmetric hatepiece that cripples aristocrats, fetchlands, Phyrexian mana, and many infinite sacrifice combos
- Replaces itself with two basic lands, smoothing mana and never being a dead draw
- Cheap to cast at four mana with a relevant 4/4 body in GW
- Stops Ad Nauseam, Phyrexian-mana counterspells, and sac-for-value engines in cEDH and high-power tables
Weaknesses
- Easily removed since it has no protection or evasion
- The static ability can disrupt your own sacrifice/life synergies if your deck isn't built around it
- GW lacks card draw and interaction compared to other color pairs
- Largely a value/hate creature, not a standalone game-ender
Key Cards
- Smothering Tithe — Premium GW ramp and taxation that fuels your bigger threats while Yasharn slows opponents.
- Esper Sentinel — Generates card advantage GW otherwise struggles to find, paying for Yasharn's lack of draw.
- Swords to Plowshares — Cheap removal to protect your board state and clear blockers under the lock.
- Heliod, Sun-Crowned — Pairs as a lifegain/voltron engine and combo enabler that doesn't rely on banned sac payments.
- Avenger of Zendikar — Turns your basics and ramp into a massive token army for a quick wide win.
Upgrade Path
Lean into fast mana and taxation (Sol Ring, Smothering Tithe, Esper Sentinel) so you outpace opponents while Yasharn slows them. Add the best GW interaction—Swords to Plowshares, Path to Exile, Mana Tithe—and tutors like Green Sun's Zenith and Eladamri's Call to find Yasharn reliably. Finish with a compact combo such as Heliod plus Walking Ballista, since infinite-sacrifice lines are off the table under your own commander.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Going wide with tokens and finishing via Craterhoof Behemoth or Overrun
- ▸Combat damage from big efficient green/white creatures while opponents are locked out
- ▸Heliod + Walking Ballista or similar lifegain combos that sidestep the static restriction
Archetypes
- Stax/Hatebears — Yasharn anchors a suite of asymmetric taxation and lock pieces that punish greedy decks.
- Tokens/Go-Wide — Its ramp and GW token-makers let you flood the board and overrun stalled opponents.
- Midrange Value — Self-replacing body and efficient threats grind incremental advantage over time.
- Lifegain Combo — Pairs with Heliod-style engines that win without paying life or sacrificing.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (GW), by popularity.

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