
Yuna, Hope of Spira
The Commander
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Guide
Gameplan
Yuna is a GW enchantress payoff that turns your enchantments—especially enchantment creatures—into a lifelinking, trampling, hard-to-remove army while recurring your best enchantments from the graveyard every end step. You ramp into Yuna, flood the board with auras and enchantment creatures, and grind value by reanimating bombs that died or were sacrificed, eventually swinging for lethal lifelink trample damage or assembling an enchantment-based engine.
Strengths
- Repeatable enchantment recursion every turn provides relentless card and board advantage
- Trample, lifelink, and ward 2 on your turn make attacks both lethal and resilient against removal
- Lifelink gain stabilizes against aggro and fuels life-payment effects
- Deep, well-supported GW enchantment/enchantress card pool
- Finality counters can intentionally exile your stuff away from graveyard hate or sacrifice loops
Weaknesses
- Ward and protections only apply during your turn, leaving you open on opponents' turns
- Removing Yuna shuts off the anthem and slows the recursion engine
- Vulnerable to board wipes and enchantment removal like Back to Nature
- Reliant on having enchantments in the graveyard to maximize the trigger
- Can be grindy and slow to close versus faster combo decks
Key Cards
- Sythis, Harvest's Hand — Premier enchantress draw engine and lifegain that keeps your hand full of enchantments to deploy.
- Enchantress's Presence — Draws a card off every enchantment, turning Yuna's deck into a card-advantage machine.
- Calix, Guided by Fate — Copies your best enchantment creatures and exiles threats, synergizing with the enchantment-creature theme.
- Setessan Champion — Cheap enchantress that grows huge and draws cards as you flood the board with enchantments.
- Sanctum Weaver — Explosive mana ramp scaling with your enchantment count to power out Yuna and big enchantments.
- Eidolon of Blossoms — An enchantment creature that draws on every enchantment ETB, doubling as a recursion target.
- Heliod, Sun-Crowned — Amplifies lifelink into a win engine and a combo piece with lifegain payoffs.
Upgrade Path
Add fast mana and ramp (Sol Ring, Smothering Tithe, Sanctum Weaver, Carpet of Flowers) to deploy Yuna ahead of schedule and protect her with Heroic Intervention and Teferi's Protection. Tighten the wincon with a Heliod + Walking Ballista or Spike Feeder lifegain combo, and lean on premium enchantresses (Sythis, Argothian Enchantress, Verduran Enchantress) plus efficient removal-enchantments like Song of the Dryads and Darksteel Mutation. Cut weak auras for impactful, recursion-worthy enchantments so each end-step trigger swings the game.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Swinging with lifelinking, trampling enchantment creatures for lethal damage
- ▸Heliod, Sun-Crowned plus Walking Ballista or lifegain loops for infinite damage
- ▸Out-grinding the table on card advantage then closing with a wide enchantment army
- ▸Sigil of the Empty Throne or token engines flooding the board with angels/creatures
Archetypes
- Enchantress — Yuna sits atop a GW shell of enchantresses that draw cards and recur enchantments for grinding value.
- Enchantment Tokens/Go-Wide — Enchantment creatures benefit from the anthem of trample, lifelink, and ward to attack profitably.
- Reanimator (Enchantment) — The end-step trigger reliably brings back powerful enchantments and enchantment creatures from the yard.
- Lifegain Midrange — Lifelink across your team feeds payoffs like Heliod and Archangel of Thune for incidental wins.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (GW), by popularity.

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