
Zimone, Paradox Sculptor
The Commander
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Guide
Gameplan
Build a wide-ish board of creatures, drip +1/+1 counters via Zimone's combat trigger, then explosively double everything with her GU activated ability to swing for lethal or fuel proliferate/synergies. You ramp into Zimone turn 4, protect her, and snowball counters every turn until your team is unbeatable in combat or you assemble a counter-based combo.
Strengths
- Doubling counters of every kind (loyalty, charge, +1/+1, oil, etc.) enables explosive turns and combo loops
- Free combat-step counter trigger applies pressure every turn without spending mana
- Green-blue gives access to the best ramp, card draw, and counter support in the format
- Scales with go-wide counter strategies and snowballs hard if left unchecked
Weaknesses
- Heavily reliant on the commander; she's a removal magnet and the deck stalls without her
- The doubling ability needs a board to matter — vulnerable to board wipes
- Slow to close without a payoff; pure counters can durdle
- No built-in evasion or protection, so combat can be stonewalled
Key Cards
- Doubling Season — Stacks with Zimone's activated ability for absurd counter and token explosions.
- Hardened Scales — Cheap engine that amplifies every counter Zimone places before doubling.
- Ozolith, the Shattered Spire — Anthem plus extra counters and counter recursion that synergizes with the doubling plan.
- The Ozolith — Banks counters off dying creatures so a wipe doesn't reset your whole investment.
- Inkmoth Nexus — Turns doubled +1/+1 counters into a fast poison/infect kill out of nowhere.
- Walking Ballista — Doubling its counters lets you machine-gun the table or combo for the win.
- Master Biomancer — Every creature enters huge, giving Zimone immediate targets to double.
- Heroic Intervention — Protects your board and commander from the wipes and removal that wreck this deck.
Upgrade Path
Add fast mana (Sol Ring, Simic Signet, Birds of Paradise) and tutors like Worldly Tutor or Eldritch Evolution to find Zimone payoffs faster. Tighten the deck around a compact combo finish (Walking Ballista + counter doubler, or an infect package) so you're not relying solely on combat math. Prioritize protection (Heroic Intervention, Tamiyo's Safekeeping, Lightning Greaves) since the deck folds when Zimone or the board is removed.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Doubling +1/+1 counters and swinging with an oversized or trampling team
- ▸Infect/poison kills via doubled counters on Inkmoth Nexus or infect creatures
- ▸Walking Ballista loops or other counter-doubling combos for direct damage
- ▸Planeswalker ultimates fired off early by doubling loyalty
Archetypes
- +1/+1 Counters — Zimone both places and doubles counters, anchoring a Simic counters midrange shell.
- Combo — Doubling counters on Walking Ballista or planeswalker loyalty enables infinite or one-shot kills.
- Infect/Poison — Doubled counters on infect creatures or Inkmoth Nexus close games with just a few connects.
- Superfriends — Her ability doubles loyalty counters, letting planeswalkers ult almost immediately.
Combos
No combos found for this commander on Commander Spellbook.
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