
Dragonlord Silumgar
The Commander
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Guide
Gameplan
Cast Dragonlord Silumgar to steal a key creature or planeswalker, then protect him so the theft sticks. From there grind out value with theft effects, controlling card advantage, and removal until you assemble a combo or overwhelm with stolen and reanimated threats. He's a flying deathtouch blocker that anchors a control-theft game.
Strengths
- Immediate two-for-one on ETB by stealing an opponent's best creature or planeswalker
- Flying plus deathtouch makes him a strong blocker and evasive attacker
- Dimir colors give the best removal, counterspells, and card draw in the format
- Strong synergy with blink/flicker to repeatedly steal targets
- Steals planeswalkers, which few effects can do
Weaknesses
- Theft ends if Silumgar leaves play, so spot removal swings tempo hard
- Six mana for a body that opponents will prioritize killing
- No inherent card advantage engine without support
- Vulnerable to board wipes losing both him and the stolen permanent
- Color pair lacks enchantment removal and struggles against resilient go-wide boards
Key Cards
- Deadeye Navigator — Soulbond lets you blink Silumgar repeatedly to steal a new creature or planeswalker each turn.
- Conjurer's Closet — Free end-step blink reactivates Silumgar's theft trigger for incremental control.
- Cyclonic Rift — Overloaded, it bounces opponents' boards while you keep Silumgar and stolen permanents.
- Swan Song — Cheap counter to protect Silumgar from removal so your stolen permanent stays.
- Rite of Replication — Kicked copies of Silumgar each steal another creature for a devastating swing.
- Toxic Deluge — A scalable wipe that clears blockers while you keep deathtouch flyer alive at low life cost.
Upgrade Path
Add fast mana (Mana Crypt, signets) and tutors (Demonic Tutor, Vampiric Tutor) to find Silumgar plus protection consistently. Lean into a compact combo such as Deadeye Navigator with a mana dork or a Thassa's Oracle/Demonic Consultation line so theft and control buy time. Tighten the interaction suite with Fierce Guardianship, Mana Drain, and Cyclonic Rift to defend your stolen permanents and pull ahead.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Beat down with stolen threats plus an evasive deathtouch Silumgar
- ▸Assemble a combo like Deadeye Navigator loops or infinite mana finishers
- ▸Grind opponents out of resources with repeated theft and card advantage, then alpha strike
- ▸Use a stolen game-ending creature or planeswalker against its former owner
Archetypes
- Control — Dimir removal, counters, and card draw let Silumgar police the board while stealing threats.
- Theft/Stax — Pairs with other steal effects and blink to perpetually borrow opponents' best permanents.
- Blink — Flicker effects re-trigger Silumgar's ETB to repeatedly hijack creatures and planeswalkers.
- Reanimator — Black lets you cheat Silumgar and other big bodies into play to maximize theft value.
Combos
No combos found for this commander on Commander Spellbook.
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